The demise
of the Droolers has brought resurgence to trap heavy decks. Bujins, Geargias,
Madolche, and Gravekeepers are all experiencing a bit of a renaissance. With their raise to prominence comes renewed
interest in anti-trap cards including Seven Tools of the Bandit.
Seven Tools
was a staple of mine in the days of the Solemn trio (i.e. two Warnings and one
Judgment). Few plays were more
satisfying than negating one these powerful traps. Not only did it disrupt
their strategy, it almost always led to a life point advantage. However,
I am a bit more skeptical about its use today.
Let’s
compare Seven Tools with Trap Stun, another popular anti-trap card.
Category Seven
Tools Trap
Stun
Negation of more
than one trap No Yes
Negation in
response to activation Yes Yes
Negation of continuous
traps No Yes
Negation of a
counter-trap Yes No
When it comes
right down to it, the preference of Seven Tools over Trap Stun depends on your
dread of counter-traps. I have listed the most playable counter-traps below.
There are
currently 88 legal counter-traps in Yugioh.
Of these, only 32 are decent enough to be considered playable. Seven of
these 32 are restricted to particular archetypes. Of the remaining 25, only
four are seeing regular play: Solemn Warning, Divine Wrath, Black Horn of
Heaven, and Debunk. Warning is limited and Black Horn and Debunk are found only
on side deck lists. That leaves Divine
Wrath, which will likely see more play as quick effect monsters gain in
popularity.
So should
you include it? Using one card to chase two or three is generally a bad
idea. The chances that Seven Tools will
be set and ready to spring on your opponent’s counter trap are low. More than likely, you will be paying a 1,000
LP to do what Trap Stun would do for free. I suspect some players may be
beguiled by having negated a Warning or Divine Wrath. It feels good, but it is likely biasing your
opinion. I would wait for the day when at least three counter traps are considered staples.
Postscript: As I was reviewing the deck lists from the most recent ARG tournament, I noticed that Trap Stun was showing up in Hieratic Rulers as well as Geargia. Seven Tools is an effective way to keep your traps from being emasculated by Trap Stun. Given Geargias heavy penchant for back row cards, playing Seven Tools is beginning to make more sense. The usefulness of the card may depend on the prevalence of these decks.
Postscript: As I was reviewing the deck lists from the most recent ARG tournament, I noticed that Trap Stun was showing up in Hieratic Rulers as well as Geargia. Seven Tools is an effective way to keep your traps from being emasculated by Trap Stun. Given Geargias heavy penchant for back row cards, playing Seven Tools is beginning to make more sense. The usefulness of the card may depend on the prevalence of these decks.
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