My Hanzo Harpie deck performed just well enough to goad me into tweaking it. In the parlance of
Yugioh, Dark Simorgh put in some work. Perhaps,
I could increase my chances of laying down the lock-down by adding a third big
bird? After all, my graveyard was
consistently full of winds and darks.
My first test hand consisted of two Ninjitsu Art of
Transformaion, a Trap Stun, and 2 Dark Simorgh.
Yuck!
After power shuffling, I tried again and drew 3 Dark Simorghs,
2 Harpie Hunting Ground, and a Fiendish
Chain. Yuck2!
While those hands are particularly bad, it did raise the question
about when should you play three copies of a card over two? The most succinct
answer is given by YugiTube’s TheRJB0. He suggests the following algorithm:
·
3 copies if the deck depends on it
·
2 copies for consistency
·
1 copy for tech
It’s a reasonable rule of thumb, but what are the numbers
behind this advice? How much do we
increase the chances of drawing 2 copies of a card when we add a third copy to
our deck?
Determining the percentage of specific hands in Yugioh (or
any card game) requires a little knowledge of combinations. A combination is the number of distinct
subsets one can select from a defined set.
In this case, we want to know the number of six-card subsets (or hands) that
can be formed from a 40 card set (or deck). The order that the cards are drawn is
inconsequential. The answer to this
question is given by the formula to the right.
Excel makes it easier by providing the COMBIN(n,
r) function.
In a 40 card deck, there are C(40,6) or 3,838, 380 six-card hands. This will be our denominator when we
determine our percentages.
Next, we need to determine the number of hands that have duplicate
cards if you play only two copies. All
of these hands will have the two copies (Simorgh, Simorgh) and any combination of four cards from the remaining 38. Therefore, we can write this C(2,2) x C(38,4)
or 73,815 hands.
The process is similar when determining the number of
duplicate hands when you have three copies of a card. In this case, you can have two cards of the three
copies or C(3,2) and any combination
of the remaining 37 cards or C(37,4).
You can also draw all three of your copies or C(3,3) and any combination of three cards from
the remaining 37 cards or C(37,3). Adding
these numbers together gives us the total number of hands with two or three copies.
Taking the number of hands with duplicates and dividing them
by the total gives us our answer. If you
play two copies, you will draw into duplicates 1.92% of the time; if you play
three, you will get duplicates 5.36% of the time.
Let me put these numbers into some context. Playing three copies means you will draw into
duplicates once every 18.6 duels.
Playing two copies increases this number to once every 52.0 duels. This difference may be significant since most
regionals will generate 20 to 24 duels. The
risk of drawing into doubles has to be balanced with the risk of not drawing the card at all. Adding a third copy increases your odds of
drawing at least one copy from 28.1%
to 39.4%.
In short, the great RJB0 is right. Two copies double your chances of drawing the
card without significantly increasing the risk of drawing duplicates. With three copies, you better be ready to eat
some crow.
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