Do you like big monsters? I mean
earth-moving, foe-pounding, life point-devouring monsters. You think Blaster’s something with his
Klinefelter-kicking 2800? How ‘bout
11,200 attack points for a monster that can attack twice. It’s enough power to
knock your opponent into the last format.
The Cyber Dragons can generate this kind of awesome monster. That 11,200 attack monster is the result of
Power Bond + Limiter Removal + 2 Cyber Dragons.
However, with great power comes great inconsistency.
Cyber Problems
The deck’s biggest problem is that it bleeds card advantage. Cyber Twin Dragon is a minus 2 and Cyber End Dragon
is a minus 3 without adding Limiter or Lance.
The monster may be impressive but you have likely done so by committing
most of your resources. One Mirror
Force, one Swift Scarecrow, or one Magic Cylinder can really salt up your
day. Do you know what the attack points
are of a Chimeratech Fortress Dragon after it gets Effect Veilered? 0 – it's not pretty.
This card economy means the deck does not rebound well. The newer cards do add to card advantage,
but it’s not particularly quick. In many ways, the Cyber Dragons are like large
cannons that produce a powerful shot but then have to take a lot of time to
reload. Aim well, my fellow doolists, you may only get one shot.
Cyber Fix?
Large monsters have a way of getting your opponent to misplay. Creating this kind of angst may be reason
enough to try them. However, I think the real advantage to this deck is playing
DNA Surgery and fusing for Chimeratech Fortress Dragon (CFD). This play is essentially unstoppable with the
exception of targeting DNA Surgery. CFD
may get Solemned Warning but your opponents monsters are still going away. They’re not destroyed or removed – they’re
just gone.
The most popular means of increasing the consistency of the deck is to
add the “turbo” cards (Upstarts, Reckless Greeds, etc). However, I still think this leads to a lot of dead
hands. Instead, I’ve opted for the Geargia
way*.
Cyber Gears 1.0
Cyber Dragon x 3
Cyber Dragon Core x 3
Cyber Dragon Drei x 3
Geargiarmor x 3
Geargiaccelerator x 3
Geargiarsenal x 2
Swift Scarecrow x 1
Power Bond x 2
Forbidden Lance x 3
Magical Planter x 2
Shard of Greed x 2
Cyber Repair Plant x 1
Fiendish Chain x 3
Cyber Network x 1
DNA Surgery x 3
Call of the Haunted x 2
Safe Zone x 2
Card Choices
The soul of the deck is Geargigant not
Cyber Dragon. The Geargia engine gives you very quick access to Geargigant
X.
If all goes well, you will have a
Cyber Dragon Core in your hand and a means of making all of the Cyber cards
live.
Try a draw engine that pluses. This
deck has 11 continuous traps so Magic Planter is live more than 85% of the
time.
Sending Cyber Network or Safe Zone
can add to your card advantage.
Shards are a plus 1 or bait for MST.
DNA surgery will draw an unused MST in a heartbeat.
Let them use it on a Shard instead.
Some players may
not like relying on such slow cards.
However, the deck has ways of dealing with monster attacks.
Cyber Network, Safe Zone, and Swift Scarecrow
can all preserve the field as you are preparing your cannon.
The time is not right of Machine Dupe. The hot play for this deck is to activate Machine
Duplication on a Cyber Core Dragon. Since the monster is “Cyber Dragon”, you
can summon two Cyber Dragons from your deck.
The problem is that most decks do not run enough targets to make Machine
Dupe consistent.
You can try Cyber
Valley but current card effects give players too many ways to get around it.
Cyber Kyrin is cute means of getting past the
effect damage of Power Bond; but, it is even worse as a stand-alone card.
That said, I wouldn’t
trade my Machine Duplications just yet.
Geargiauger
is dupable and that will add to the speed and consistency of the deck.
In fact, Auger and Cybernetic Fusion Support
could give this deck some real presence.
So, is this a good Cyber deck or simply a bad Geargia deck? I'll let you know where the testing takes me.