Welcome to the ARG
Circuit
For the uninitiated, the ARG Circuit is Alter Reality Games attempt
to boost the level of competitive Yugioh by offering events with greater prize
support. Modeled after the MTG Circuit,
the goal is to attract and feature “Yugioh Pros”. These players are meant to
inspire your game play and divest your cash into more cards. Hence, we have mats, tokens, and articles by
Jones, Brakes, and Hobans of the Yugi-World.
Lest I sound curmudgeonly, I sincerely applaud their
efforts. Konami’s marketing strategy focuses
on attracting kids to the game. They are
maintaining the player base by bringing in new faces. ARG’s strategy is to maintain interest in the
game for a longer period of time.
Unfortunately, these can be competing approaches; hence, the rather
frosty relations between the two parties.
ARG garners their prize support by slightly increasing the
entrance fee from $20 to $25 and lowering the value of “Door Prize”. Doolists get to choose between an ARG Tee Shirt
and five packs that undoubtedly came from the surplus bin. I pulled a $135 card from 2013. Now everyone can look at my binder and wonder
why I held onto my Spellbook of Judgment. This poor SoJ never got to enjoy the feeling
of destroying another deck.
The tournament felt like a big regional without the scrubs
and noobs. There were 380 contendas, all
vying for $5,000 in prizes. The
tournament buzz centered on Soul Charge, surely one of the most OP cards of the
year. At first, I thought this would be
another Trishula or Exciton Knight, expensive cards that few people could
find. Au contraire, I pulled one in the
first 5 packs I opened. This card was going to be all over the place. Nevertheless, I stayed with my CMG. Sometimes, you just want to go rogue.
Geargias have been
very good to me.
My first match was against Marcus Hale, a name I recognized
from several YCS lists. After confirming
that he was that Marcus Hale, we
delved into the Yugi rituals of dice-rolling and card playing. I opened with Power Bond, Trap Stun, Drei,
and Dragon and finished game 1 in six minutes.
I’m sure I was Marcus’ nightmare, losing to an old guy with a wonky deck
who draws a stupid opening. Fortunately,
there is still more right than wrong in the Yugiverse and he came back to win
games 2 and 3.
Pride keeps me from going into great details about the rest
of the day. I finished with 10 ARG
Circuit points though I’m not sure what to do with them. I had wins against Mermails and Gears while
racking up losses to Harpies, Bujins, and a Cyber Dragon deck. The irony of this match was not lost, but my CMG deck
was.
Sensing a bit of resignation, my friends cheered me up by
offering the use of their WireTaps, Soul Charges, and Exciton Knight. From rogue to full-on meta, I put them in my
Geagiakuri deck and entered a box tournament for $12.
Here’s the list:
Armor x 3, Arsenal x 3, Accelerator x 3, MK-II x 3,
Geargiano x 1, Saizan x 2, Strategist x 1, Birdman x 1, Gearframe x 1, Fortress
x 1, and Redox x 1
MST x 2, Dark Hole x 1, Soul Charge x 2, Iron Call x 1,
Geargiagear x 3, Fiendish Chain x 2, CED x 1, Torrential x 1, Vanity’s Emptiness
x 3, Trap Stun x 3.
My first opponent went 9 – 0 in the Swiss portion of the
tournament the day before with Ghostricks. In many ways, this was another
Hale-a-thon: old guy derps with a deck he barely knows. If it’s any consolation, I have been playing
the deck for quite a while. Still, Trap
Stun and OTK is a devastating way to lose.
My second opponent played Fire and Ice Fists. This was essentially a Fire Fist deck with
the Ice and Fire hands teched in. It’s a
great idea … except against the doolist who sides in three Rivalry of
Warlords. This game was also won on the
knowledge that Fire Fists have lousy back rows.
By now, I was drawing a small crowd. On one side was Mr Desmond Karakuri, a very
personable and likeable player. My
opponent was less hospitable. In fact, he was as intimidating as he was skilled. The first game was another
Burei, Bureido, Scrap Dragon OTK. It was
quick and I only saw one or two of his cards. Any
questions about his deck were answered within 4 turns of the next game as I
stared down the barrel of a Shooting Quasar Dragon. He was using a plant build popularized by Jeff
Jones.
So it came down to one game and two cards: Soul Charge
followed by Emptiness. It left him with
a couple of fluff tokens and me with two Burei.
The tokens were flipped into attack and the Bureis attacked. It’s a play I have pulled on my son countless
times. This time it got me a Dragons of
Legend box.
Soul of the Game
In many ways, I felt like Charlie Brown winning his first
ballgame. Most of the countless
tournaments that I have entered pay for the prizes of others. I'm the gracious loser. This time it was different. I beat very accomplished players using a deck
that I know and love.
However, I also know that Soul Charge was a big reason for
that win. At the very least, it’s a speedy
COTH. The Karakuri build benefits
greatly from the card, so much so that it might supplant the pure version. But the card is derpy. It allows inferior players to beat good
players. The integrity of the game
demands that it get banned.
Maybe next year, someone will enter an ARG Circuit match and
get handed five packs. And just maybe,
he will find a formerly-broken-but-now-banned card that will make him shake his
head and say, “why did they ever make this thing?”
Happiness is a box of cards |
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