I’ve always been fond of the “Anti-meta” play style. Let the lemmings lead the charge
over-the-hill and into the void. I will
gladly counter that nonsense.
The prince of the anti-meta world has always been Vanity’s Fiend. Ever see a Wind-Up player face the
Fiend? Summon Shark and … uh … next
game. However, he has always been a bit egocentric
and, quite frankly, vain. He doesn’t
work particularly well in other decks; he’s hard to summon and with 2400
attack, he can’t really get you out of a bind.
However, Konami has been quietly introducing a series of cards that
make this fiend playable. Let the rest of the Yugioh world focus on war gods,
sweet things, and little engines, I'm bringing the fiends. Here’s
my list:
The Big Fiends
Vanity’s Fiend x 3
Majesty’s Fiend x 3
Caius, the Shadow Monarch x 3
Monster effects cannot be activated |
The Little Fiends
Ghostrick Jackfrost x 3
Ghostrick Specter x 2
Ghostrick Lantern x 2
Battle Fader x 3
Battle Fader has always been a Monarch players friend. Unlike Treeborn Frog, it does not fall to
graveyard removal. It is a Debunk
target, but this card has not seen a great deal of play. The Ghostrick line-up makes the deck
playable. They give the deck enough stall
power to get to the big guys. I am not
sure about the ratio of Ghostrick monsters or if the field spell should be
played … ahh more testing.
Fiendish Offense
Sinister Yorishiro x 3
Forbidden Lance x 3
Pot of Duality x 3
Seal of Orichalcos x 1
Solidarity x 2
Level 5 or higher Fiends can be summoned without tribute |
Sinister Yorishiro is an under-the-radar TCG exclusive. The card allows you to normal (not special)
one level five or higher fiend. You can
also send the card off to protect a fiend.
Why aren’t more people talking about this card? The lances serve two purposes. They protect the fiends on summon making them
vulnerable only to Solemn Warning (since Black Horn can’t stop them). They also allow the fiends to get over a
3,000 point monster. Solidarity and
Orichalcos also add to their attack and help them overcome their decided lack
of fire power. Pot of Duality is maxed
out because the deck only special summons on the opponents turn.
Fiendish Defense
Kaiser Colosseum x 3
Dark Hole x 1
Dimensional Prison x 2
Bottomless Trap Hole x 1
Compulsory Evacuation Device x 1
Torrential Tribute x 1
Kaiser Colosseum works particularly well in the deck. The tricky ghosts have a way of keeping at
least one of their members on the field throughout the phases of the game. With the exception of Bujins, most deck don’t
play the one monster game well.
Dark Hole and Torrential are the mass destruction cards that can get you
out of a jam. If these cards are played
with a protected Majesty’s Fiend, your opponent’s cards will traipse off to the
graveyard with only a whimper. D Prison
and BTH add to the removal anti-Soul Charge theme of the deck.
Mo help on the side
MST X 3
Brain Golem x 3
End of Anubis x 3
Creature Swap x 3
Royal Decree x 3
The deck has some troublesome matchups.
Harpies and Skill Drain decks come to mind. You may need to alter this side deck if those
decks are more common. Brain Golem is a
fun, often ignored fiend that will cause problems for Bujins and Noble
Knights. The End of Anubis can spell the
end of Sylvans and other decks that rely on graveyard effects.
There are variants of this deck that are worthy of consideration. The chaos version is my favorite. This deck uses Mystic Piper (3), Kinka-Byo
(1), and Thunder King (1). If you add your three Majesty’s Fiends, you have
seven light monsters. You can’t use
Solidarity, but you can bring out the king – Black Luster Soldier.
Unfortunately, Majesty’s Fiend will be released as a secret rare. This may mean the card will be a bit
over-valued when it first arrives. If
you see ‘em this weekend, hold on tight.
The fiends are coming.
This is a really cool deck! I'll have to try it out sometime
ReplyDeleteThanks - I'm always up for suggestions and improvements
ReplyDeleteYou should definitely try out Return of the Monarchs if you're looking for a good way to consistently access the big guys. It and Caius do both conflict with Yorishiro though, which sucks. I felt like three Specter clogged a lot and started using two, but that might just be me. Also, definitely try out Tragoedia. He's good since the Ghostricks let you keep a healthy hand size, and Yorishiro lets you summon him for free which is hilarious.
DeleteI agree with reducing Specter to two. You're right that Caius doesn't get to remove if it is brought out with Yorshiro. I have to try out Return. I am also testing a version with Mystic Piper and BLS. Removal without destruction is going to be a thing this meta. The Pipertricks engine works great with Trag. I've had 6 cards in my hand ... and Trag's LP effect is continuous so it is not affected by Majesty.
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