Ahhh … the ever changing Yugioh landscape
Just when you thought you had it down, it shifts, morphs,
and renders obsolete handfuls of your hard earned cards. Yesterday’s brokenness gives way to today’s
brokenness and we are left with little more than shards of our former greed.
Still, we play on. The season is not quite over and there
are a few of us who are still looking for this year’s regional top. With that in mind, let’s take a look at
changes in the Yugioh Tech World.
Forbidden Lance is up
and Mystical Space Typhoon is down: Lance and MST seem to be on opposite
sides of the same seesaw. In the fall,
MST remained on the bench while Lance saw play.
During the winter, the trend reversed.
Now it’s spring and the young maiden with the illicit weapon is ready to
play again.
Seriously, the decks from YCS Philly were fairly trap-heavy. The addition of traptrix monsters will make
these cards seem ubiquitous. If one adds
the prospects of blowing up an Artifact, the allure of MST seems a bit darker. I would put MST back in the side deck.
Breakthrough Skill is
up and Fiendish Chain is down: The
Yugioh world remains one that is richly dependent on effect monsters. Fiendish Chain had the additional benefit of
stopping beefy beaters. As the DRoolers
retreat, this distinction is less useful. On the other hand, stopping monsters
that activate in the graveyard is a big plus in the Hands era. I should point
out that BTS is a hand stop only when it is activated from the field; it doesn’t
do so from the grave. This is because
the text for the first effect says “monster” while the text for the second
effect says “target”.
Target
1 face-up
Effect
Monster your opponent controls; negate the effects of that opponent's face-up monster,
until the end of this turn.
During your turn, except the turn this card was sent to the Graveyard:
You can banish
this card from your Graveyard, then target 1 face-up Effect Monster your
opponent controls; negate that
target's effects until the end of this turn.
Blackship and D
Prison are back: I’ve always been a fan of these cards. Removing without destroying is a neat way
around a lot of problem monsters. Now,
BoC is ready to take any face-up hand and
provide a little burn. The burn damage
is not trivial in the era of charged souls.
I should point out that Soul Charge was not played in many of the
Handifacts.
A special card for that special deck: One of the advantages of playing Gears is the
easy access to machines of any type.
Alley of Justice Cycle Reader is a card that I toyed with when Agents
were popular. However, it was not nearly
as devastating as it is against Artifacts. … and it’s a tuner! So with
that in mind, I’m off to regionals with my Geargikuris.
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